Downloads
Dev Build 4.1:
Dev Build 4:
Party Shooter is a fast paced FPS developed in Unity! In Party Shooter, lobbies of up to 8 players can compete in various game modes such as deathmatch or king of the hill. They can score points by hitting other players with wacky weapons such as a fish that leaves poisonous puddles on the ground or a staff that summons meteors from the sky. Party Shooter is currently in pre-alpha, with Dev Builds being released as they are developed.
Changelog
Dev Build 4.1 (Current Version)
- Removed the lighting on Cavern and Ravine and exchanged them for a directional light
- Removed collision box from torches
- Corrected out of bounds regions on Ravine
- Decreased the cooldown on the treasure chest
- Changed the crosshair design
- Fixed an error with weapons despawining
- Fixed an error where melon projectiles shot in a straight line when looking in a certain direction
- Fixed an error where treasure chest would incorrectly modify a player’s speed
- Fixed an error where a player was able to move while the countdown runs for a new game
- Fixed an error where a player could hit themself with the arcane bow
Dev Build 4
Dev Build 4 aims to massively increase the content of the game thanks to Dev Build 3 working out a lot of the issues with earlier builds.
- General
- You can now pause the game anytime after hosting/joining.
- Reworked the pause menu to stop sliders from changing length
- Made notification and weapon button text a little bit smaller
- The host can now print an audit log of the game (press “Dump Log” on the pause menu)
- Added a shuffle mode which randomly sets a gamemode and map and begins the game
- Maps
- Removed Map1 from the game
- Added the new map Archipelago
- Added the new map Cavern
- Weapons
- Reduced the Playing Card’s fire rate from 0.45 to 0.6
- The Playing Card now autofires
- Removed the Pizza from the game (Good night, sweet prince)
- The Goop Fish’s projectiles now change color for the owner to indicate it’s theirs
- The meteor now accelerates towards its target rather than having a constant velocity
- Added the Shark Slapper (Swing and hit your foes with a shark!)
- Added the Arcane Bow (Turn your foes into dust with this hitscan weapon!)
- Added the Exploding Pies (Throw pies all over the map and detonate them simultaneously!)
- Added the Treasure Chest (Fill it full of treasure and spew it all over your foes!)
- Fixes
- Fixed an issue where the host’s cursor was not enabled after the game ended
- Fixed an issue where lighting was not applied correctly to jump pads
- Fixed an issue where Goop Fish puddles would float above the ground
Dev Build 3.1
- Sensitivity options are now finer
- Shifted content of lobby screen around so all player names can be seen
- Removed Ravine’s moving platforms and exchanged them with jump pads
- Unaliving yourself with goop gun/pizza/meteor staff now subtracts a point
- Increased the fire rate for the playing card
- Decreased the spread of the seeds from the melon slice
- Slowed fire rate of meteor staff (this is a temporary fix, the meteor staff will recieve a larger nerf later)
- Fixed duplicate spawn point on Ravine
Dev Build 3
Dev Build 3 focuses less on content and more on ensuring the game is stable and gives little errors to the players.
- General
- Added the new map: Ravine!
- Added fullscreen mode (press F11!)
- Gameplay
- Weapons no longer show up on enemies
- Player model now changes color to correspond with player color
- The winner now shows up on the end screen
- Added a settings menu with sensitivity and volume (hit ESC to access it!)
- Player rotation is now visible for all clients
- Player model now strafes left/right and walks backwards
- Players now give off a footstep sound effect while moving
- All weapons now have custom kill and death messages
- Made the notification toast a little smaller
- Lobby
- The host can now modify the respawn time on the lobby screen
- Player list shows up in lobby for all players
- Maximum player name length is now 16 characters
- Entering nothing into the address/port inputs will now default to localhost:7777
- Weapons
- Added the melon slice (shoot a bunch of seeds in a cone!)
- Pizza now explodes with more projectiles in a sphere
- Pizza now explodes upon any collision
- Pizza has a custom kill sound effect
- Goo ball from fish and pizza projectile now both kill players
- Meteor from meteor staff now explodes in a large radius upon any collision
- Increased force of Playing Card projectile
- Fixes
- The game now runs on port 7777
- Fixed bug where Map1’s pillars could not be gooped
- Fixed bug where player’s weapon was swapped upon suicide in Random Deathmatch
- Fixed serialization error with weapons
- Fixed bug where setting gamemode/map before a client joins would give the client an error
- Fixed bug that allowed host to start game before map and gamemode were set
- Fixed issue where moving to fast could cause you to collide with your own projectiles
Dev Build 2
Dev Build 2 was a small patch to fix minor issues in Dev Build 1
- All weapons received a minor buff
- Each grassy corner of Map1 now has a different material to distingush them
- Fixed bug where game could not support more than 4 players
Dev Build 1
- Initial Release
- Fixed bug where players could not specify port to connect to