A screenshot of Party Shooter in action

Downloads

Dev Build 4.1:

Windows

Dev Build 4:

Mac Linux

Roadmap

Party Shooter is a fast paced FPS developed in Unity! In Party Shooter, lobbies of up to 8 players can compete in various game modes such as deathmatch or king of the hill. They can score points by hitting other players with wacky weapons such as a fish that leaves poisonous puddles on the ground or a staff that summons meteors from the sky. Party Shooter is currently in pre-alpha, with Dev Builds being released as they are developed.

Changelog

Dev Build 4.1 (Current Version)

  • Removed the lighting on Cavern and Ravine and exchanged them for a directional light
  • Removed collision box from torches
  • Corrected out of bounds regions on Ravine
  • Decreased the cooldown on the treasure chest
  • Changed the crosshair design
  • Fixed an error with weapons despawining
  • Fixed an error where melon projectiles shot in a straight line when looking in a certain direction
  • Fixed an error where treasure chest would incorrectly modify a player’s speed
  • Fixed an error where a player was able to move while the countdown runs for a new game
  • Fixed an error where a player could hit themself with the arcane bow

Dev Build 4

Dev Build 4 aims to massively increase the content of the game thanks to Dev Build 3 working out a lot of the issues with earlier builds.

  • General
    • You can now pause the game anytime after hosting/joining.
    • Reworked the pause menu to stop sliders from changing length
    • Made notification and weapon button text a little bit smaller
    • The host can now print an audit log of the game (press “Dump Log” on the pause menu)
    • Added a shuffle mode which randomly sets a gamemode and map and begins the game
  • Maps
    • Removed Map1 from the game
    • Added the new map Archipelago
    • Added the new map Cavern
  • Weapons
    • Reduced the Playing Card’s fire rate from 0.45 to 0.6
    • The Playing Card now autofires
    • Removed the Pizza from the game (Good night, sweet prince)
    • The Goop Fish’s projectiles now change color for the owner to indicate it’s theirs
    • The meteor now accelerates towards its target rather than having a constant velocity
    • Added the Shark Slapper (Swing and hit your foes with a shark!)
    • Added the Arcane Bow (Turn your foes into dust with this hitscan weapon!)
    • Added the Exploding Pies (Throw pies all over the map and detonate them simultaneously!)
    • Added the Treasure Chest (Fill it full of treasure and spew it all over your foes!)
  • Fixes
    • Fixed an issue where the host’s cursor was not enabled after the game ended
    • Fixed an issue where lighting was not applied correctly to jump pads
    • Fixed an issue where Goop Fish puddles would float above the ground

Dev Build 3.1

  • Sensitivity options are now finer
  • Shifted content of lobby screen around so all player names can be seen
  • Removed Ravine’s moving platforms and exchanged them with jump pads
  • Unaliving yourself with goop gun/pizza/meteor staff now subtracts a point
  • Increased the fire rate for the playing card
  • Decreased the spread of the seeds from the melon slice
  • Slowed fire rate of meteor staff (this is a temporary fix, the meteor staff will recieve a larger nerf later)
  • Fixed duplicate spawn point on Ravine

Dev Build 3

Dev Build 3 focuses less on content and more on ensuring the game is stable and gives little errors to the players.

  • General
    • Added the new map: Ravine!
    • Added fullscreen mode (press F11!)
  • Gameplay
    • Weapons no longer show up on enemies
    • Player model now changes color to correspond with player color
    • The winner now shows up on the end screen
    • Added a settings menu with sensitivity and volume (hit ESC to access it!)
    • Player rotation is now visible for all clients
    • Player model now strafes left/right and walks backwards
    • Players now give off a footstep sound effect while moving
    • All weapons now have custom kill and death messages
    • Made the notification toast a little smaller
  • Lobby
    • The host can now modify the respawn time on the lobby screen
    • Player list shows up in lobby for all players
    • Maximum player name length is now 16 characters
    • Entering nothing into the address/port inputs will now default to localhost:7777
  • Weapons
    • Added the melon slice (shoot a bunch of seeds in a cone!)
    • Pizza now explodes with more projectiles in a sphere
    • Pizza now explodes upon any collision
    • Pizza has a custom kill sound effect
    • Goo ball from fish and pizza projectile now both kill players
    • Meteor from meteor staff now explodes in a large radius upon any collision
    • Increased force of Playing Card projectile
  • Fixes
    • The game now runs on port 7777
    • Fixed bug where Map1’s pillars could not be gooped
    • Fixed bug where player’s weapon was swapped upon suicide in Random Deathmatch
    • Fixed serialization error with weapons
    • Fixed bug where setting gamemode/map before a client joins would give the client an error
    • Fixed bug that allowed host to start game before map and gamemode were set
    • Fixed issue where moving to fast could cause you to collide with your own projectiles

Dev Build 2

Dev Build 2 was a small patch to fix minor issues in Dev Build 1

  • All weapons received a minor buff
  • Each grassy corner of Map1 now has a different material to distingush them
  • Fixed bug where game could not support more than 4 players

Dev Build 1

  • Initial Release
  • Fixed bug where players could not specify port to connect to